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[Résolu] stocker les notes des maps

Zouzaka

Elite
Zouzaka
  • Messages : 616

[Résolu] stocker les notes des maps


jeu. 06 févr. 2014 - 11h59

bonjours, j’aimerais savoir comment stocker les notes d'une map X dans une variable, dans le fichier d'aide y a ca : [spoiler][quote]RPG::Map The data class for maps. Superclass Object Attributes display_name The map's display name. tileset_id The map's tile set. width The map's width. height The map's height. scroll_type The scroll type (0: No Loop, 1: Vertical Loop, 2: Horizontal Loop, 3: Both Loop). specify_battleback The truth value indicating whether the battle background specification is enabled. battleback1_name The file name of the floor graphic if the battle background specification is enabled. battleback2_name The file name of the wall graphic if the battle background specification is enabled. autoplay_bgm The truth value indicating whether BGM autoswitching is enabled. bgm The name of that BGM (RPG::BGM) if BGM autoswitching is enabled. autoplay_bgs The truth value indicating whether BGS autoswitching is enabled. bgs The name of that BGS (RPG::BGS) if BGS autoswitching is enabled. disable_dashing The truth value of the [Disable Dashing] option. encounter_list An encounter list. A RPG::Map::Encounter ID array. encounter_step The average number of steps between encounters. parallax_name The file name of the parallax background's graphic. parallax_loop_x The truth value of the [Loop Horizontal] option for the parallax background. parallax_loop_y The truth value of the [Loop Vertical] option for the parallax background. parallax_sx The automatic x-axis scrolling speed for the parallax background. parallax_sy The automatic y-axis scrolling speed for the parallax background. parallax_show The truth value of the [Show in the Editor] option for the parallax background. [b]note The text of the note.[/b] data The map data. A 3-dimensional tile ID array (Table). events Map events. A hash that represents RPG::Event instances as values, using event IDs as the keys. [/quote][/spoiler] mais j'y comprend rien

Kanapaiche

Novice
Kanapaiche
  • Messages : 38

[Résolu] stocker les notes des maps


jeu. 06 févr. 2014 - 19h46

Par exemple : [code] map = load_data(sprintf("Data/Map%03d.rvdata2", ID_DE_LA_MAP)) notes_de_la_carte = map.note [/code] Pour ajouter des informations, tu peux te servir de ce script https://github.com/nukiFW/RPGMaker/tree/master/ExtensionNotes#r%C3%A9cuperer-la-valeur-des-tags

Zouzaka

Elite
Zouzaka
  • Messages : 616

[Résolu] stocker les notes des maps


jeu. 06 févr. 2014 - 20h05

Merci beaucoup ! ^^